This document provides a number of hints and a complete walkthrough for the BoA scenario Death and Chapmans. Of course, if you want to maximise your enjoyment of the game, then you should avoid reading this file, but if you're stuck you can read through the hints to find out what to do next, and if you're really stuck you can always refer to the walkthrough at the end.
Obviously, this document contains lots of spoilers. You have been warned.
To find the answer to a question, find the number associated with your question and look it up in the Answers section, below.
This walkthrough only covers the main tasks needed to complete the scenario. There are more things you can do, but only those tasks you absolutely must complete to finish the scenario are listed here.
1. Olsen
When you start the scenario, enter the pub and buy a drink from the Publican. Then ask him where everyone went. Follow the dialogue options through, and you will discover that there are undead walking about.
Leave the pub, and visit the store directly south. The storekeeper will tell you more about the school once you know about the presence of undead.
Go to the rear of the doss-house and find the secret door. Search the cabinet, and you will find a letter addressed to Malone. Then break open the door of the house on the east side of town, and try to enter. The person within is Malone, and will offer to help you once you give him the letter. Talk with Malone, and he will tell you where a priestess is hiding nearby.
2 Outdoors
Leave town, and head south-west. Search the cliff near the large boulder, and you will find Fran's hiding place. Enter, and you can ask Fran for advice in dealing with the undead.
Leave the hidden grove, and travel south and east to the gatehouse beside the lake. Wait until dark, and approach the gatehouse. You will be attacked by a group of undead. When you defeat them, the gatehouse will open and you will be able to cross the lake to the school.
3. The School
Enter the school, and take the first passage to your left, then the first to the right. As you approach the door on the north side of the passage, you will hear grumbling and the sound of furniture being moved. Speak out, and you will find Melville, a mage who has been hiding from the undead.
Talk with Melville, and ask if there is anything you can do about the undead. Melville will tell you how to find the secret passage leading down into the storage rooms.
Leave Melville's room, and head back towards the school's entrance. From the main hallway, take the side passage labelled "Lecture Halls", and enter the school's laboratory. Examine the pedestal on the eastern side, and you will find the way down.
4. Storage Rooms
Climb down the ladder, and you will be in the storage rooms. Explore the cavern beyond the broken-down walls, and in particular the caved-in section to the northwest. As you turn to leave, you will meet Death. Watch the cut-scene carefully.
Return upstairs, and discuss what you saw with Melville. He will tell you to keep searching the storage rooms. Do so, and you will find a hidden passage leading to two more storage rooms. In the western room is a blue box containing a magical item, the Death Charm. Take this charm.
5. Fran's Grove
Leave the school, and head back across the lake. Go back to the priestess' secret grove, and ask her about the Death Charm. She will teach you a secret ritual for activing the charm. Then go into the grove a second time, and ask her about Death. She will have some advice which will prove useful later on. Once that's done, go back to the school.
6. Endgame
This time when you enter the school, you can use the Death Charm as a weapon against the undead; whenever you use it, the Death Charm will cause damage to all undead nearby. Return to Melville's room, use the Death Charm, and see what happens.
Assuming you survive the fight, explore Melville's back room. Search the western wall, and you will find a hidden staircase leading down. Death is waiting there; do not approach, but skirt around and explore the passage to the north, then the west. You will find a coffin in a side-room. Examine the coffin, and by following the priestess' advice you will be able to force Death to leave the school.
Return to the chamber where Death is waiting, and fight. Death will be weakened, and you can harm him now; fight him, and when he is sufficiently weakened he will disappear. Enter the passageway to the east, and talk with Willem Spectre, then fight him. Once he is killed, you can choose what to do with his notebook; it won't stop you finishing the scenario, but your choice will change the ending message somewhat. If you choose to keep the notebook, you'll get extra cash for it when you leave; if you destroy the notebook, Fran will give you an extra reward.
Your mission has been accomplished. Leave the school, and make sure you visit Fran in her grove for the extra reward if you've earned it. Then you can end the scenario by travelling along either of the two outdoor roads and leaving Toronde. The finishing message will vary depending on what you did with Willem's notebook.